The Path to Free-to-Play

Follow us as we set course and engage at maximum warp to reach Star Trek Online's free-to-play launch. On this page, you'll find recurring updates and up-close looks at the new and revamped features coming your way in January 2012!

From the Duty Officer System to the continuation of the Borg Invasion saga, as well as episodic gameplay and UI enhancements, our Dev Blog entries will keep you in the know about all the exciting developments happening on the road to free-to-play.

To learn more about the upcoming Star Trek Online free-to-play launch, follow the Quick Links on this page.

FREE-TO-PLAY DEV Blog ENTRIES

F2P Dev Blog: Early Access for F2P

By Stephen D'Angelo, Executive Producer

Stephen announces Early Access for F2P.

Read Part 26

F2P Dev Blog: Levels and Graphics Updates on Tribble

By Stephen D'Angelo, Executive Producer

Stephen explains the updates to levels and graphics that are now on Tribble.

Read Part 25

F2P Dev Blog: Ground Skill Revamp on Tribble

By Al Rivera, Lead Designer

Al explains the Ground Skill Revamp that is now available for testing on Tribble.

Read Part 24

F2P Dev Blog: Short Term Roadmap

By Stephen D'Angelo, Executive Producer

Stephen looks to the future and shares some of what's coming after Free-to-play for Star Trek Online.

Read Part 23

F2P Dev Blog: Borg Invasion of Defera

By Charles Gray, Staff Content Designer

Charles talks about the new Borg Ground Invasion Event, and the different challenges available during the event.

Read Part 22

F2P Dev Blog: Announcements

By Stephen D'Angelo, Executive Producer

Stephen talks about changes coming the month before F2P, and an early start for Gold Member Stipends.

Read Part 21

F2P Dev Blog: New Pass of Fixes Coming to Tribble

By Stephen D'Angelo, Executive Producer

Stephen talks about upcoming changes to Patrols, and Fleet Crafting, as well as polishing STO for more shine in this Dev Blog.

Read Part 20

F2P Dev Blog: New Veteran Rewards

By Stephen D'Angelo, Executive Producer

Stephen unveils the remaining Veteran Rewards, detailing the perks for subscribing to STO for 700, 800, 900, and even 1,000 days in this entry.

Read Part 19

F2P Dev Blog: Space Skills Revision

By Al Rivera, Lead Designer

Al introduces us to the new space skills revamp, and tells us what's changing for this integral part of Star Trek Online's Character Advancement.

Read Part 18

F2P Dev Blog: Tribble Transfers and Awards

By Stephen D'Angelo, Executive Producer

We up the limit on character transfers to our test server, Tribble, and put out a call to arms for the Klingon Defense Force.

Read Part 17

F2P Dev Blog: The Dilithium Exchange

By Stephen D'Angelo, Executive Producer

The Dilithium Exchange is now available for testing on Tribble! Stephen walks us through the ins and outs of this important piece of the new Economy.

Read Part 16

F2P Dev Blog: Borg Strategic Task Forces

By Stephen D'Angelo, Executive Producer

Stephen discusses the changes made to Star Trek Online's Strategic Task Forces in this update.

Read Part 15

F2P Dev Blog: Crafting

By Stephen D'Angelo, Executive Producer

Stephen tells all about the first update to STO's crafting System on Tribble.

Read Part 14

F2P Dev Blog: Character Transfer Opens on Tribble

By Stephen D'Angelo, Executive Producer

Stephen explains to us how to transfer a character from Holodeck to Tribble for testing, and why you may do so only once.

Read Part 13

F2P Dev Blog: Events Calendar

By Stephen D'Angelo, Executive Producer

Stephen explains Star Trek Online's new events system in this update on the Path to F2P.

Read Part 12

F2P Dev Blog: The New Economy

By Stephen D'Angelo, Executive Producer

Stephen talks some more about the new economy, and clarifies where the Star Trek Online economy is headed in this update

Read Part 11

F2P Dev Blog: Starships

By Stephen D'Angelo, Executive Producer

Stephen talks all about ships, what our plans for them are, and where you can expect to see new ships being added to the lineup.

Read Part 10

F2P Dev Blog: Tribble Test Cycle

By Stephen D'Angelo, Executive Producer

Stephen checks in with an update on the Tribble test server, explains more about the test, and how we're working on addressing your concerns on Tribble.

Read Part 9

F2P Dev Blog: Lore Missions

By Christine "Kestrel" Thompson, Writer

Christine tells us all about another great way to not only earn some more Dilithium, but also more of the story of Star Trek Online.

Read Part 8

F2P Dev Blog: Dilithium

By Stephen D'Angelo, Executive Producer

Stephen D'Angelo tells all about the new Dilithium currency in Star Trek Online, currently available for testing on Tribble.

Read Part 7

F2P Dev Blog: Klingons Unleashed

By Stephen D'Angelo, Executive Producer

Executive Producer, Stephen D'Angelo, talks about the Klingon Empire's impending arrival on the Tribble Test Server, how you can join The Klingon Defense Force, and the rewards for doing so.

Read Part 6

F2P Dev Blog: The C-Store Comes to Tribble

By Stephen D'Angelo, Executive Producer

Stephen talks about the upcoming test of the C-Store on Tribble, and how you can participate, in the latest Dev Blog along the Path to F2P.

Read Part 5

F2P Dev Blog: Excitement Multiplies on Tribble

By Stephen D'Angelo, Executive Producer

Free-to-play testing is off to a great start on the Tribble test server! Check out this latest entry for updates about Tribble and the testing awards program for participants.

Read Part 4

F2P Dev Blog: Below Decks (DOff System)

By Geoff “Heretic” Tuffli, Sr. Systems Designer

This entry presents a detailed look at an exciting new feature for free-to-play: the Duty Officer System.

Read Part 3

F2P Dev Blog: Finding Your Next Mission

By Stephen D'Angelo, Executive Producer

Star Trek Online's Executive Producer, Stephen D'Angelo, introduces us to the new Mission Journal in this entry on The Path to Free-to-Play Dev Blog series.

Read Part 2

F2P Dev Blog: Introduction

By Stephen D'Angelo, Executive Producer

Star Trek Online's Executive Producer, Stephen D'Angelo, welcomes everyone and discusses free-to-play testing in this first installment of The Path to Free-to-Play Dev Blog series.

Read Part 1

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