Executive Producer Dan Stahl checks in as we prepare to debut Season Two: Ancient Enemies.
Greetings!
Season 2: Ancient Enemies is here, and we have a lot to talk about! Not only are we releasing our second major update to the game, but we are also about to turn the corner on our six month anniversary. So before we get into what the team has been working on for Season Two, let’s talk about what we’ve done with the game in the last six months.
The release schedule for Star Trek has always been aggressive, and in the first six months after launch the team hasn’t showed any signs of slowing down. Since launch, there have been features and tweaks that we (and you) wanted in the game.
Over the course of Season One, we have been delivering regular updates to the game at a breakneck pace. Not only have we delivered these features, but in our regular Engineering Reports, we discussed that we were working on these features and took your feedback into consideration while developing them.
Here’s a list of features and updates that we added to the game during our first six months:
What’s amazing to me is those are just highlights. A quick browse through our Release Notes Archive can give you a complete overview of all the changes the team has made in our first Six months.
Many of the features we’ve worked on are directly related to your requests and feedback. When we said at launch that we wanted to make this your game, we meant it. We may not have unlimited resources or be able to address every request immediately, but we certainly take note of everything and discuss what you are talking about internally as a team. This game has had a solid heading since launch: deliver the Star Trek MMO that you want to play.
That is also why I find Season Two so exciting. It is a further step toward delivering the content and features that you’ve been asking for.
For example ...
After Season One there was a complaint that while there were a ton of features, there was not much in the way of new content. Our response? Season Two contains new PvE missions across the board and a commitment to provide weekly mission series moving forward.
Another example ...
After we announced that Klingon faction would be primarily PvP at launch, you asked us to change this and add PvE content for the KDF.
Our response? Season One contained PvE Star Clusters, equal access to Borg hub PvE missions and STFs, and PvE Fleet Actions. And in Season Two we'll start delivering the first Klingon-faction-specific PvE episode arcs, with a commitment that when we create weekly series content, that will be playable by all factions.
Those are just two examples out of many where you have had a direct impact on the development of this game. Season Two is filled with additional features and updates that you asked for, and in some cases even helped us design, specifically minigames.
Here are some upcoming features in Season Two:
And that is just the beginning of Season Two. In the coming weeks you are going to see additional updates that continue to show the direction we are heading with the game. You are going to see new ships ,such as the Nebula and Excelsior refits for the Federation, and the Vor’Cha, D7 and Be’rel refits for the Klingons. You’re going to see new off-duty costumes such as mercenary wear and formal wear. We’ve even got some new beasts that will be showing up in missions (all designs based on a poll we recently posted on the forums).
I’m really looking forward to this! Even with everything else in the works, the upcoming Weekly Series has me the most excited. Starting in August, we will be releasing the first in what we hope to be many weekly series. These are small mission arcs focused around a single story, where each week a new episode in the story will become available. Any player at any level will have equal opportunity to play this new content. With new rewards and side missions to go along with these weekly missions, we hope that you’ll find a compelling reason to log in and check out the latest episode each week.
We hear you loud and clear that there are features and designs in the game that need to be revamped, polished and in some cases outright fixed. So in addition to working on some new features that we’re going to keep mum about for the time being, we are going to be going back through the game as it is now and addressing these issues.
This includes and is not limited to things like ...
That is just the beginning. You are going to see us start focusing on quality and ensuring that we take the time to make the features in game as awesome as you want them to be. Which leads me to ...
It is an honor and a thrill to be in the position where we can work together to make this MMO the ultimate Star Trek game. We have had a great start and improved in many areas. There is so much more we can and need to do. I’m very happy with the team we have, and when I look at the plans we have in the works, I’m confident that you’re going to like where we’re headed. I have that confidence because I will continue to listen to your feedback and ensure that we are on track to continually improve this game.
Your confidence in me is a boon and I plan to honor that respect. In the words of Bartles and James ... “Thank you for your support.”
-dStahl